STM32自带GB2312字库显示汉字 您所在的位置:网站首页 任意大小全字库生成和使用方法GBK编码 STM32自带GB2312字库显示汉字

STM32自带GB2312字库显示汉字

2024-06-26 14:44| 来源: 网络整理| 查看: 265

  本文介绍如何把字库文件写入单片机的flash中,然后无需再提取字模,即可实现单片机显示中文字符的功能。

下载字库到单片机flash中的指定位置

  在上一篇博客中,最后留了一个想法,让单片机自带字库。现在就来实现这个想法。 我把用到的编译过的字符放在这里   我们借助J-Flash软件把bin文件放在单片机flash中的指定位置。   首先要新建工程,然后根据自己的板子选择型号 在这里插入图片描述 在这里插入图片描述   然后打开数据文件,找到刚刚下载的bin文件 在这里插入图片描述 在这里插入图片描述   根据自己单片机的flash大小输入地址,注意这个地址要与代码中的“基地址”一致 在这里插入图片描述   设置好以后按下快捷键F7 在这里插入图片描述在这里插入图片描述   成功烧录以后,代码不可以在使用此区域。——一般情况下,你的工程代码也不会大到可以覆盖这个区域。

编写字库显示函数

  函数编写过程就不讲述了,原理都在代码里。有需要的可以自行研究。有一些没有提到的函数,可以参考上一篇博客。   这是显示字符串的函数

/** * @brief 输出12*12的汉字或6*12的字符,函数可以自动识别是中文字符还是ASCII * @param 第一个字符的坐标,汉字颜色,背景颜色,需要显示的字符串。背景颜色为0表示不画背景 * @Note 汉字字模来自于字库,字库是编译好的bin文件,在_DEF_FONT_CH字库的基地址中 * @retval None */ void LCD_DrawFont_GBK12(u16 x, u16 y, u16 fc, u16 bc, char *pStr) { unsigned char xNow,temp_width; const u8 *FontModel; char ch[2]; xNow = x; while(*pStr) { ch[0] = *pStr; pStr++; ch[1] = *pStr; if(ch[0] == 10) { x = xNow; y += 12; } else if(ch[0] ch[1] = *pStr; temp_width = Get_Model(ch,&FontModel); if(x for(u8 x = xNow; x if((m&0x01) == 0x01) { LCD_DrawPoint(x,y,fc); } else { if ((bc!=0)&&(fc!=bc)) LCD_DrawPoint(x,y,bc); } } bit++; m >>= 1;//字符循环右移 if(bit == 8)//一个字节显示完毕,则显示下一个字节 { bit = 0; if(FontModel)//空字模处理 { FontModel ++; m = *FontModel; } else { m = 0xff; } } } } }

  这是根据字符的标号,从flash中找到对应字符数组的 函数

/** * @brief 获取字模数组的 地址 * @param 第一个字符的坐标,字符的宽度(中文12英文6),颜色,背景颜色,需要显示的字符串。背景颜色为0表示不画背景 * @Note 汉字字模来自于字库,字库是编译好的bin文件,在_DEF_FONT_CH字库的基地址中 * @retval 字模的宽度 */ static char Get_Model(const char *ch,const u8 **FontModel) { if((ch[0] > 0xA0) && (ch[1] > 0xA0))//中文 { *FontModel = _DEF_FONT_CH + 18 * ((ch[0] - 161) * 94 + ch[1] - 161);//获取此字模的地址 return 12; } if(*ch >= 0x20)//英文 { *FontModel = _DEF_FONT_EN + 9 * (ch[0] - 0x20); return 6; } *FontModel = _DEF_FONT_EN;//无法匹配,显示空白 return 0; }

  GB2312的字符计算是怎么算的?GB2312的编号可以帮助我们找到字符,简单来说,就是GB2312规定对收录的每个字符采用两个字节表示,第一个字节为“高字节”,对应94个区;第二个字节为“低字节”,对应94个位。所以它的区位码范围是:0101-9494。区号和位号分别加上0xA0就是GB2312编码。例如最后一个码位是9494,区号和位号分别转换成十六进制是5E5E,0x5E+0xA0=0xFE,所以该码位的GB2312编码是FEFE。   这也就是为什么我们的代码中要乘以94了。   关于GB2312的详细资料可以参考这篇博客   在主函数中我调用了显示函数:

ST7735S_CPT144_Initial(); LCD_BG_Color(GREEN); LCD_DrawFont_GBK12(0,0,BLACK,GREEN,"来自geekYatao的博客"); LCD_DrawFont_GBK12(0,12,BLACK,GREEN,"ABCabc123,.?《》"); LCD_DrawFont_GBK12(0,24,BLACK,GREEN,"犇鱻羴显示不出来");

  另外我还定义了汉字字符的基地址,与英文字符的数组

extern const u8 _FontLibEn612[]; #define _DEF_FONT_CH (const u8*)(0x080DC000) //字库的基地址 #define _DEF_FONT_EN _FontLibEn612 extern const u8 _FontLibEn612[] = { 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, // 0x20 0x0,0x40,0x10,0x4,0x41,0x10,0x0,0x1,0x0, // 0x21 ! 0x0,0xA5,0x28,0x0,0x0,0x0,0x0,0x0,0x0, // 0x22 " 0x0,0x40,0x51,0x3F,0xA5,0xFC,0x8A,0x2,0x0, // 0x23 # 0x0,0xE1,0x55,0x85,0xC1,0x50,0xD5,0x43,0x0, // 0x24 $ 0x0,0x20,0x55,0x8D,0x42,0xB1,0xAA,0x4,0x0, // 0x25 % 0x0,0x40,0x28,0x8A,0x57,0x55,0x89,0xD,0x0, // 0x26 & 0x80,0x20,0x4,0x0,0x0,0x0,0x0,0x0,0x0, // 0x27 ' 0x0,0x8,0x21,0x8,0x82,0x20,0x8,0x4,0x2, // 0x28 ( 0x80,0x40,0x20,0x8,0x82,0x20,0x8,0x21,0x0, // 0x29 ) 0x0,0x0,0x10,0x95,0xE3,0x54,0x4,0x0,0x0, // 0x2A * 0x0,0x40,0x10,0xC4,0x47,0x10,0x4,0x0,0x0, // 0x2B + 0x0,0x0,0x0,0x0,0x0,0x0,0x80,0x20,0x4, // 0x2C , 0x0,0x0,0x0,0xC0,0x7,0x0,0x0,0x0,0x0, // 0x2D - 0x0,0x0,0x0,0x0,0x0,0x0,0x80,0x0,0x0, // 0x2E . 0x0,0x84,0x20,0x8,0x41,0x8,0x82,0x10,0x0, // 0x2F / 0x0,0xE0,0x44,0x51,0x14,0x45,0x91,0x3,0x0, // 0x30 0 0x0,0x40,0x18,0x4,0x41,0x10,0x84,0x3,0x0, // 0x31 1 0x0,0xE0,0x44,0x11,0x42,0x8,0xC1,0x7,0x0, // 0x32 2 0x0,0xE0,0x44,0x10,0x3,0x41,0x91,0x3,0x0, // 0x33 3 0x0,0x80,0x30,0x8A,0x92,0x78,0x8,0x6,0x0, // 0x34 4 0x0,0xF0,0x5,0xC1,0x3,0x41,0x91,0x3,0x0, // 0x35 5 0x0,0xE0,0x24,0xC1,0x13,0x45,0x91,0x3,0x0, // 0x36 6 0x0,0xF0,0x25,0x8,0x41,0x10,0x4,0x1,0x0, // 0x37 7 0x0,0xE0,0x44,0x91,0x13,0x45,0x91,0x3,0x0, // 0x38 8 0x0,0xE0,0x44,0x51,0xE4,0x41,0x92,0x3,0x0, // 0x39 9 0x0,0x0,0x0,0x4,0x0,0x0,0x0,0x1,0x0, // 0x3A : 0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x41,0x0, // 0x3B ; 0x0,0x8,0x21,0x84,0x40,0x20,0x10,0x8,0x0, // 0x3C 0x0,0xE0,0x44,0x11,0x42,0x10,0x0,0x1,0x0, // 0x3F ? 0x0,0xE0,0x44,0x59,0x55,0x75,0x81,0x7,0x0, // 0x40 @ 0x0,0x40,0x10,0x8C,0xA2,0x78,0xD2,0xC,0x0, // 0x41 A 0x0,0xF0,0x48,0x92,0x23,0x49,0xD2,0x3,0x0, // 0x42 B 0x0,0xE0,0x45,0x41,0x10,0x4,0x91,0x3,0x0, // 0x43 C 0x0,0xF0,0x48,0x92,0x24,0x49,0xD2,0x3,0x0, // 0x44 D 0x0,0xF0,0x49,0x8A,0xA3,0x8,0xD2,0x7,0x0, // 0x45 E 0x0,0xF0,0x49,0x8A,0xA3,0x8,0xC2,0x1,0x0, // 0x46 F 0x0,0xC0,0x49,0x41,0x90,0x47,0x12,0x3,0x0, // 0x47 G 0x0,0x30,0x4B,0x92,0x27,0x49,0xD2,0xC,0x0, // 0x48 H 0x0,0xF0,0x11,0x4,0x41,0x10,0xC4,0x7,0x0, // 0x49 I 0x0,0xE0,0x23,0x8,0x82,0x20,0x48,0x72,0x0, // 0x4A J 0x0,0x70,0x4B,0x8A,0xA1,0x28,0xD2,0xD,0x0, // 0x4B K 0x0,0x70,0x8,0x82,0x20,0x8,0xE2,0xF,0x0, // 0x4C L 0x0,0xB0,0x6D,0xDB,0x56,0x55,0x55,0x5,0x0, // 0x4D M 0x0,0xB0,0x4B,0x96,0xA5,0x69,0xD2,0x5,0x0, // 0x4E N 0x0,0xE0,0x44,0x51,0x14,0x45,0x91,0x3,0x0, // 0x4F O 0x0,0xF0,0x48,0x92,0x23,0x8,0xC2,0x1,0x0, // 0x50 P 0x0,0xE0,0x44,0x51,0x14,0x5D,0x99,0x83,0x1, // 0x51 Q 0x0,0xF0,0x48,0x92,0xA3,0x48,0xD2,0xD,0x0, // 0x52 R 0x0,0xE0,0x45,0x81,0x81,0x40,0xD1,0x3,0x0, // 0x53 S 0x0,0xF0,0x55,0x4,0x41,0x10,0x84,0x3,0x0, // 0x54 T 0x0,0x30,0x4B,0x92,0x24,0x49,0x12,0x3,0x0, // 0x55 U 0x0,0x30,0x4B,0x92,0xA2,0x30,0x4,0x1,0x0, // 0x56 V 0x0,0x50,0x55,0x95,0xA3,0x28,0x8A,0x2,0x0, // 0x57 W 0x0,0xB0,0x29,0xA,0x41,0x28,0xCA,0x6,0x0, // 0x58 X 0x0,0xB0,0x29,0xA,0x41,0x10,0x84,0x3,0x0, // 0x59 Y 0x0,0xF0,0x25,0x8,0x41,0x8,0xD2,0x7,0x0, // 0x5A Z 0x0,0x47,0x10,0x4,0x41,0x10,0x4,0xC1,0x1, // 0x5B [ 0x80,0x20,0x8,0x4,0x81,0x20,0x8,0x4,0x0, // 0x5C '\' 0x80,0x83,0x20,0x8,0x82,0x20,0x8,0xE2,0x0, // 0x5D ] 0x0,0xA1,0x0,0x0,0x0,0x0,0x0,0x0,0x0, // 0x5E ^ 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xFC, // 0x5F _ 0x0,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0, // 0x60 ` 0x0,0x0,0x0,0x0,0x23,0x71,0x12,0xF,0x0, // 0x61 a 0x0,0x30,0x8,0x82,0x23,0x49,0x92,0x3,0x0, // 0x62 b 0x0,0x0,0x0,0x0,0x27,0x9,0x2,0x7,0x0, // 0x63 c 0x0,0x80,0x41,0x10,0x27,0x49,0x12,0xF,0x0, // 0x64 d 0x0,0x0,0x0,0x0,0x23,0x79,0x2,0x7,0x0, // 0x65 e 0x0,0x80,0x13,0x84,0x47,0x10,0x84,0x7,0x0, // 0x66 f 0x0,0x0,0x0,0x0,0x2F,0x31,0x82,0x27,0x72, // 0x67 g 0x0,0x30,0x8,0x82,0x23,0x49,0xD2,0xD,0x0, // 0x68 h 0x0,0x40,0x0,0x80,0x41,0x10,0x84,0x3,0x0, // 0x69 i 0x0,0x80,0x0,0x0,0x83,0x20,0x8,0x82,0x1C, // 0x6A j 0x0,0x30,0x8,0x82,0xAE,0x38,0xD2,0xD,0x0, // 0x6B k 0x0,0x70,0x10,0x4,0x41,0x10,0xC4,0x7,0x0, // 0x6C l 0x0,0x0,0x0,0xC0,0x53,0x55,0x55,0x5,0x0, // 0x6D m 0x0,0x0,0x0,0xC0,0x23,0x49,0xD2,0xD,0x0, // 0x6E n 0x0,0x0,0x0,0x0,0x23,0x49,0x12,0x3,0x0, // 0x6F o 0x0,0x0,0x0,0xC0,0x23,0x49,0x92,0x23,0x1C, // 0x70 p 0x0,0x0,0x0,0x0,0x27,0x49,0x12,0x7,0xE1, // 0x71 q 0x0,0x0,0x0,0xC0,0x66,0x8,0xC2,0x1,0x0, // 0x72 r 0x0,0x0,0x0,0x80,0x27,0x30,0x90,0x7,0x0, // 0x73 s 0x0,0x0,0x10,0x84,0x43,0x10,0x4,0x6,0x0, // 0x74 t 0x0,0x0,0x0,0xC0,0x26,0x49,0x12,0xF,0x0, // 0x75 u 0x0,0x0,0x0,0xC0,0x2D,0x29,0xC,0x1,0x0, // 0x76 v 0x0,0x0,0x0,0x40,0x55,0x39,0x8A,0x2,0x0, // 0x77 w 0x0,0x0,0x0,0xC0,0xA6,0x10,0xCA,0x6,0x0, // 0x78 x 0x0,0x0,0x0,0xC0,0x2D,0x29,0xC,0x41,0xC, // 0x79 y 0x0,0x0,0x0,0x80,0x87,0x10,0x84,0x7,0x0, // 0x7A z 0x0,0x86,0x20,0x8,0x81,0x20,0x8,0x82,0x1, // 0x7B { 0x8,0x82,0x20,0x8,0x82,0x20,0x8,0x82,0x20, // 0x7C | 0x80,0x41,0x10,0x4,0x42,0x10,0x4,0x61,0x0, // 0x7D } 0x42,0x89,0x1,0x0,0x0,0x0,0x0,0x0,0x0, // 0x7E ~ 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0 // 0x20 }; 效果

  GB2312包含的字符也不是特别多,还有一些生僻字,如犇鱻羴,显示不出来,这个乱码为啥还没时间考虑。以后有兴趣了,可以搞个GBK的编码。想显示一些常用中文字符就不用费劲取字模了。 在这里插入图片描述



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